Focus on: Illuminate Labs

Sponsor Seminar
On Wednesday 28, November, David Larsson, Lead Engineer at Illuminate Labs, the company behind Turtle and Beast, will show Illuminate labs lighting technology which are used in titles such as Killzone 2, Mass Effect and Mirrors Edge. The presentation will describe how techniques such as Spherical harmonics for dynamic relighting and Directional Global Illumination Light […]
Sponsor Seminar: Havok Session
Learn how you can accelerate the development of your game, using Havok Behavior™ , a system for developing event-driven character behaviors in a game. The Havok Behavior product is comprised of an intuitive composition tool for artists and designers, and a run-time SDK for game programmers. Jeff Yates, Havok’s Vice President of Product Management will […]
Focus on: Autodesk Sponsor

Seminar
Autodesk® 3ds Max® Tips and Tricks for Next - Generation Game Developers
The difference between a good artist and a power user is often the tips and tricks that are being applied. Learn to harness significant power from the new features in Autodesk 3ds Max 2008 software. Find out first-hand where the best speed improvements can […]
Focus on: Ben Sawyer, cofounder,

Digitalmill
Amongst the 80 speakers of the MIGS and Serious Games Symposium, Ben Sawyer is one of the people working for MIGS. His conference is called: First Games: Exploring the realm of first-time games for the very young and their parents. Traditionnally, he was very involved in serious game since he is one of the Serious […]
Focus on: Autodesk Sponsor

Seminar
High Performance Animation and Story Telling with Autodesk Motionbuilder
Wednesday November 28, 11:30 am - 12:30 pm
If you are a Producer, art director, animator or motion capture specialist, this session is for you. You will learn how to animate characters or create stories with Autodesk Motionbuilder and help take your work to the next level. Steven […]
Focus on: Autodesk Sponsor

Seminar
Autodesk® Maya® Tips and Tricks for Next- Generation Game Developers – Tuesday, November 27, 4:00pm – 5:00pm
This session will focus on valuable tips and tricks that artists can use every day to improve their efficiency in working with Autodesk Maya software. Steven Roselle will cover techniques used by leading game developers in their production pipelines […]








