November 27-28 2007
Palais des congrès
Montreal
Added by Alliance numérique on December 5th, 2007

MIGS 2007: What did you think? Let



us know via our online survey

Did you take part in the Montreal International Game Summit? We welcome your comments and ratings. Your opinion is important to us. By taking just a few minutes of your time, you can help us make the 2008 edition an even better event, with more features tailored to your expectations. You can also email your feedback to Olivier Champion. Thanks in advance.

Online survey

Category : Summit
Added by Alliance numérique on November 30th, 2007

MIGS 2007: Game Over. See you in



2008

That’s it, folks: the 2007 Summit is over, and once again, it was a hit with both the crowds and the media. Thanks to all speakers, volunteers, participants and partners who made it a success.

To prolong the pleasure, drop in and relive the 2007 edition by browsing through the photos.

And be sure to mark November 6 and 7, 2008, in your agenda for the 5th Montreal International Game Summit.

From Left to right: Francis Bourre, Prizee; Mike Chrzanowski, Vicarious Vision; Julien Merceron, Eidos; Oliver Sykes, EA; Doug Binks, Crytek; Danny Ledonne, Emberwilde Productions; Darius Kazemi, Orbus Gameworks; and the Beenox Team: Pascal Brulotte, Stéphane Duchesne, and Thomas Wilson.

Category : Summit
Added by Alliance numérique on November 26th, 2007

Registration

Online registration is now closed, with more than 1000 participants expected for the fourth edition of MIGS. You can, however, still register on-site at the Palais des congrès from 7:30 am tomorrow morning. Only credit card (Visa/Mastercard) payments will be accepted.

For additional information (weather, currency exchange rate, etc.), please refer to the FAQ and Travel sections of this site.

See you in Montreal!

Category : Summit
Added by Alliance numérique on November 25th, 2007

Focus on: Illuminate Labs Sponsor



Seminar

On Wednesday 28, November, David Larsson, Lead Engineer at Illuminate Labs, the company behind Turtle and Beast, will show Illuminate labs lighting technology which are used in titles such as Killzone 2, Mass Effect and Mirrors Edge. The presentation will describe how techniques such as Spherical harmonics for dynamic relighting and Directional Global Illumination Light Maps work and how to use them. David will also show how to integrate advanced lighting technology directly in your game editor to make it accessible for your artists.

Takeaway
How to improve the visual quality and speed up the production process for your game

Intended
Audience Technical Directors, Technical Artists, Graphics and Tools programmers

Added by Alliance numérique on November 23rd, 2007

The Business Lounge: Triple A



Business Speed-Meeting Game

The Business Lounge provides a personalized meeting management service for publishers, development studios, intellectual property owners and other industry decision makers.

This year, this restricted-access area will allow over than 65 participating companies to hold close to 600 meetings in an environment conducive to doing business.

Buyers: A2M, BBDO, Broadmedia, Canoe/Quebecor, Capcom, Cossette, Eidos/SCi Entertainment Group, Electronic Arts, Game Tap, Garage Games, Gearbox Software, Konami, LucasArts, Ludia, MEGA Brands, Microsoft, Namco Bandai, Nickelodeon, Nintendo of America, Nokia N-Gage, Pan Vision Games, PBS Kids, RealNetworks, Santoku Corporation, Seed Entertainment, Shanda Interactive Entertainment, Sony Online Entertainment, Throwback Entertainement et Ubisoft.

Vendors: A2M, Alchemic Dream, BugTracker, Citeremis, Clicktoy Interactive, Complex Games, Deep Fried Entertainment, Emergent Game Technologies, Enzyme Testing Lab, FOG Studios, Frima Studio, Humagade, Image Metrics, Jet Black Games, Mistic Software, Nerd Corps Entertainment, NextLevel Games, Odd1, Premium Agency, Project Whitecard, Quazal Technologies, Sarbakan, Silverbirch, Threewave Software, Tose Software, Volta Création, Wendigo Studio, Wicked Studio.


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