The Business Lounge has provided a personalized meeting management service for publishers, development studios, intellectual property owners and other industry decision makers.
This year, this restricted-access area allowed over than 65 participating companies to hold close to 600 meetings in an environment conducive to doing business.
Buyers: A2M, BBDO, Broadmedia, Canoe/Quebecor, Capcom, Cossette, Eidos/SCi Entertainment Group, Electronic Arts, Game Tap, Garage Games, Gearbox Software, Konami, LucasArts, Ludia, MEGA Brands, Microsoft, Namco Bandai, Nickelodeon, Nintendo of America, Nokia N-Gage, Pan Vision Games, PBS Kids, RealNetworks, Santoku Corporation, Seed Entertainment, Shanda Interactive Entertainment, Sony Online Entertainment, Throwback Entertainement et Ubisoft.
Vendors: A2M, Alchemic Dream, BugTracker, Citeremis, Clicktoy Interactive, Complex Games, Deep Fried Entertainment, Emergent Game Technologies, Enzyme Testing Lab, FOG Studios, Frima Studio, Humagade, Image Metrics, Jet Black Games, Mistic Software, Nerd Corps Entertainment, NextLevel Games, Odd1, Premium Agency, Project Whitecard, Quazal Technologies, Sarbakan, Silverbirch, Threewave Software, Tose Software, Volta Création, Wendigo Studio, Wicked Studio.










