2008 Attendees
The Business Lounge has provided a personalized meeting management service for publishers, development studios, intellectual property owners and other industry decision makers.
In 2007, this restricted-access area allowed close to 80 participating companies to hold close to 600 meetings in an environment conducive to doing business.
Buyers: Activision, Alberto Bitelli International, Atari, Be Ventures, DayDreamLab, Digital Development Management, Digital Domain, Electronic Arts Mobile Brasil, Flashman Studios, Fundação Padre Anchieta, Garage Game, GlobalFun AB (publ, Konami Digital Entertainment, Mary-Margaret Network/Media Sherpa, Mega Brands, Microsoft, Mobile & Game Studio, Nickelodeon, Nintendo of America, PAN Vision Games, Pipoca Cine Video Comunicações, Seed Studio Incorporation, SEGA, Square-Enix, Tribal Nova, A2M, BROSTA TV, Catapulta entertainment, Interarrows, Nowpro, Ubisoft, MGame Corp.
Vendors: A2M, Abdução Studios, Bug Tracker, Calibre Games, Cerebral Vortex Game, Codcel Entretenimento, CREO, Deep Fried Entertainment, Elanex, Emergent Games, Ene Solutions Digital Design, Enzyme Testing Labs, Flamma Films, Frima Studio, Fugitive Interactive, Geekaysoft Canada, Globant, Halifax Film, Hansoft AB, HB Studios d’Halifax, Hibernum Créations, Hook-up Animation, Image Metrics, Insolita Studios, Jet Black Games, Ludens Artis, Mineloader Software, Mistic Software, Nestor Systems, Next Level Games, NYX Dimensions, ODD1, Physio Software, Pondergames, Q8ISMOBILE, QB9, Quazal, Sabarasa Entertainment, Sarbakan, Techfront Desenvolvimento de Software SS, Tectoy Desenvolvimento Digital, Tell Tale Productions, Three Melons, Threewave Software, Volta, Wave Generation, Wendigo Studios, Wicked Studios.















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