Please Find below the 2008 Speakers presentations.
- Auneau Laurent, Succubus Interactive - The Virtual Kitchen (Track Serious Games)
- Caisse Sébastien and Duberger Jean-Sébastien, Volta - Concept Art Outsourcing (Art)
- de Martin Edoardo, Next Level Games - Efficiency Through Common Sense (Production)
- Evans Geoff, Insomniac Games - Nocturnal Initiative: Open Source at Insomniac (Technique)
- Hutchins Raymond, Simgame Exchange - Raising Money and Structuring Interactive Media Deals in a Recession (Serious Games)
- Isbister Katherine, NYU-Poly - Game Usability: A Practical Snapshot of an Emerging Practice (Production)
- Keith Clinton, Clinton Keith Consultant - The Myths of Scrum in Game Development (Production)
- Luban Pascal, The Game Studio - Difficulty curve: Managing the Challenge of its Construction (Design)
- Mitchell Jason, Valve - Connecting Visuals to Gameplay at Valve (Art)
- Morichère-Matte Stéphane, Threewave Software - Making Great Multiplayer Games (Production)
- Oswald David, DE Design and Environment - Serious Content, Serious Engagement, the Emergence of Environment and Serious Games Industries (Serious Games)
- Savchenko Sergei, Electronic Arts - Anti-Agile: Constructive Critique of Agile Methods in Video-Game Development (Production)
- Schnur Steve, Electronic Arts - Music Marketing & The Realities Of The New Industry Paradigm (Business)
- Simpson Scott, Playbrains - Creating your first title (Business)
- Smith Randy, EA Los Angeles - Games are Art and What To do About It (Design)
- Watt Duncan, Fastestmanintheworld - One Hand up the Player’s Skirt: Music as an Element of Game Studio (Design)
- White Kenton, Distil Interactive - How to talk to corporation about games (Serious games)















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